Flipping learning on its side

What is a flipped classroom? A flipped classroom is a model in which lectures and content is viewed online at home, whilst homework elements of a course is done in the classroom. It is an offspring from blended learning that has proven to lead to better learner results.   How it works? With the vast Read more about Flipping learning on its side[…]

Adding Hollywood to eLearning

Using videos in eLearning With the advancement of technology, the use of videos on smartphones devices, tablets and computers has increased. Developments such as YouTube and Vimeo have made watching videos easy and accessible to many people. According to YouTube’s statistics, more than 1 billion unique users visit YouTube each month and over 6 billion Read more about Adding Hollywood to eLearning[…]

Visual Design – enhancing your eLearning with images

All eLearning specialists and instructional designers know that images are important in eLearning. Choosing the right images to represent your ideas enhances the learning experience and the retention of the learner. You don’t need a degree in graphic design to know how to effectively use images in your course but follow these tips and tricks Read more about Visual Design – enhancing your eLearning with images[…]

5 Reasons to Gamify

Gamification is not just about playing games and it is not just a fancy word which describes the bells and whistles on your training programme. If used correctly, gamification can enhance your training and improve learner engagement, retention and overall learning. Here’s five reasons why you need to gamify your next course or training programme. Read more about 5 Reasons to Gamify[…]

The Death of Arcades

  Arcades used to be the “cool” place to hang out, dark with bright flashing lights, sounds of laughter and machine sirens going off, filled with kids and teenagers using their pocket-money to play one more round of Dance Dance Revolution. I recently visited one of the few game arcades still in existence in a Read more about The Death of Arcades[…]

Understanding Gamification

  Gamification is a new buzz word that is gaining traction but at the same time is being questioned by business professionals. The uncertainty is partly due to the fact that gamification is not thoroughly understood by educators and facilitators. So what is gamification? Gamification is the use of game design elements in non-game contexts. Read more about Understanding Gamification[…]

Engaging with Typography

  Effective learning occurs when learners can connect with the material and this connectedness happens through emotions. Various studies have confirmed how emotions affect mental processes and learning habits. Karla Gutierrez summarises emotional learning well by saying that “Students learn if they care. They pay attention if they feel encouraged. They engage with others if Read more about Engaging with Typography[…]