There’s nothing funny about Fun

The concept of eLearning should be a fun experience. Does an interactive talking dog or a messy office where you click on objects to read a point really make your eLearning course fun? To an extent it does, but it does not challenge or motivate learners in any meaningful way.  According to gamification techniques, fun Read more about There’s nothing funny about Fun[…]

Happily ever after in eLearning

  Once upon time there was an eLearning instructor who wished he could make his student’s learning experiences motivating, informative, persuasive and most of all be able to help his students retain the information learned. So he set about on a journey to make his wish come true. As he ventured through the forest, he Read more about Happily ever after in eLearning[…]

Flipping learning on its side

What is a flipped classroom? A flipped classroom is a model in which lectures and content is viewed online at home, whilst homework elements of a course is done in the classroom. It is an offspring from blended learning that has proven to lead to better learner results.   How it works? With the vast Read more about Flipping learning on its side[…]

Adding Hollywood to eLearning

Using videos in eLearning With the advancement of technology, the use of videos on smartphones devices, tablets and computers has increased. Developments such as YouTube and Vimeo have made watching videos easy and accessible to many people. According to YouTube’s statistics, more than 1 billion unique users visit YouTube each month and over 6 billion Read more about Adding Hollywood to eLearning[…]

Visual Design – enhancing your eLearning with images

All eLearning specialists and instructional designers know that images are important in eLearning. Choosing the right images to represent your ideas enhances the learning experience and the retention of the learner. You don’t need a degree in graphic design to know how to effectively use images in your course but follow these tips and tricks Read more about Visual Design – enhancing your eLearning with images[…]

5 Reasons to Gamify

Gamification is not just about playing games and it is not just a fancy word which describes the bells and whistles on your training programme. If used correctly, gamification can enhance your training and improve learner engagement, retention and overall learning. Here’s five reasons why you need to gamify your next course or training programme. Read more about 5 Reasons to Gamify[…]