Understanding Adaptive Learning

        Adaptive learning is a computer-based online educational system that utilises technology and date to provide customised learning paths to students. The basic idea of adaptivity in learning is the ability of a learning system to modify the presentation of content in response to a student’s performance.   How does Adaptive Learning Read more about Understanding Adaptive Learning[…]

eLearning for Baby Boomers and Generation X

When I pitch an eLearning or gamified solution to clients, one question that I am guaranteed to be asked is How does the older generation take to this style of learning? In many organisations, the workforce is changing with employees ranging from Baby Boomers to those of Generation Z. This creates a challenge for many Read more about eLearning for Baby Boomers and Generation X[…]

Changing the Face of Learning with Augmented Reality

I recently took a trip to New York City and other than losing my soul in this concrete jungle, I was also really impressed by the use of technology in all aspects of the city – from Wifi in the underground trains to the successful use of augmented reality apps at tourist attractions and museums. This got me Read more about Changing the Face of Learning with Augmented Reality[…]

Developing leaders through playing Massively Multiplayer Online Role-Playing Games (MMORPG)

  Have you ever considered recruiting your next leader from  MMORPGs like World of Warcraft, Eve Online or EverQuest? Or maybe having considered enhancing your business leadership skills while playing a MMORPG? A study once done by IBM and Seriosity found significant similarities between business leaders and MMORPG gamers. A Massively Multiplayer Online Role-playing Game Read more about Developing leaders through playing Massively Multiplayer Online Role-Playing Games (MMORPG)[…]

Flipping learning on its side

What is a flipped classroom? A flipped classroom is a model in which lectures and content is viewed online at home, whilst homework elements of a course is done in the classroom. It is an offspring from blended learning that has proven to lead to better learner results.   How it works? With the vast Read more about Flipping learning on its side[…]

Adding Hollywood to eLearning

Using videos in eLearning With the advancement of technology, the use of videos on smartphones devices, tablets and computers has increased. Developments such as YouTube and Vimeo have made watching videos easy and accessible to many people. According to YouTube’s statistics, more than 1 billion unique users visit YouTube each month and over 6 billion Read more about Adding Hollywood to eLearning[…]

Visual Design – enhancing your eLearning with images

All eLearning specialists and instructional designers know that images are important in eLearning. Choosing the right images to represent your ideas enhances the learning experience and the retention of the learner. You don’t need a degree in graphic design to know how to effectively use images in your course but follow these tips and tricks Read more about Visual Design – enhancing your eLearning with images[…]

5 Reasons to Gamify

Gamification is not just about playing games and it is not just a fancy word which describes the bells and whistles on your training programme. If used correctly, gamification can enhance your training and improve learner engagement, retention and overall learning. Here’s five reasons why you need to gamify your next course or training programme. Read more about 5 Reasons to Gamify[…]

Understanding Gamification

  Gamification is a new buzz word that is gaining traction but at the same time is being questioned by business professionals. The uncertainty is partly due to the fact that gamification is not thoroughly understood by educators and facilitators. So what is gamification? Gamification is the use of game design elements in non-game contexts. Read more about Understanding Gamification[…]

css.php